
So, be mind of the Influence income during these turns. Since as the Vaulters going to have big population It would be hard for them to maintain laws after 30-40 turns. Looting different kinds of luxury resources would be beneficial by selling them on market too. These are very much important for every faction but in the early game due to the extreme potential of exploring the curiosities, you can get a big boost if you focused scouting. Just make sure you build the priorities for the specific system at first. It’s also important for systems to able to build higher tier buildings or produce science or dust idly. Not to mention your food production won't be affected by colonization so it's always a good idea to send populations elsewhere.Įven though you are specializing the systems you should build the counter buildings when there is no desired building left to do. It would be waste of turns and resources but of course you should never stop to improve your food production in your home or population production systems. The system could start starving due to lack of food production but it’s not an urgent matter If they are going to starve in 20 turns or something.Īlways make sure you are not over committing the food production for other systems though.

#Vaulters endless space 2 ships upgrade#
The important thing you should be aware: economic tier 2, a good selection of resource to upgrade system and building portal for both systems. With portals, you are going to be sending these populations to your new but far systems in one turn and boost its effectiveness faster. You should shape your capital as a population production area and try to improve its food production much as possible. Science or dust isn’t that important for at first (we will get to that later on) but if you have to select one of the dust should be your selection.

Your capital system should have a good amount of food and an average amount of industry.
